Aspect Core Rulebook 2012!
The new edition is here! We'll be at DundraCon in San Ramon, California this weekend showing it off. Remember to take advantage of our $10 off if you bought the previous edition.
Here's what you will find in the new edition:
			Here's what you will find in the new edition:
- There is now one single scratches pool, and one health (wounds) pool for each aspect. This means that a diverse group of characters is much more effective than it was before.
 - Lots of additional monsters, powers, skill uses, talents, weapons, implements, and rituals.
 - Rebalanced and expanded the weapons, implements, and armor charts
 - Massive balance pass to all talents and skill uses. Check out the Suggestion rules!
 - Magical artifacts are far less expensive now.
 - You can now build new races from scratch! (Making New Races, page 234)
 - Races now are built with traits. The gentle races have been rebalanced as a result.
 - Rituals are now grouped by skill, not implement, each group is much larger as a result.
 - Most attack element keywords can now be used to make universal attacks.
 - Mental Assault and Social Pressure no longer have the Simple keyword.
 - Basic Grapple immobilizes your target instead of weakening them.
 - Self healing is no longer Endurance based, now all healing is Social based. Some ally healing powers will still heal Social dice + Endurance.
 - Bonus types have been unified a bit more in order to minimize some of the crazy stacking possible.
 - Wit is now Savvy, Willpower is now Discipline. Stun is now called stagger. Standard actions are now major actions.
 - Conjuration and Temporal schools are now linked to Awareness and Savvy